![]() Plus a lot of the negativity was veered toward stupid SJW BS, like "Why do I have to play as a gruff white male protagonist" or "Where's the representation for Gays & Lesbians" even though there was a lesbian couple in the damn game, proof that these dumba$$ reviewers didn't play the game, and those 'issues' weren't even legitimate criticisms, just forced Pro-SJW Agenda's. Sun 9th Oct - I agree, Days Gone really was a great game, I truly did not understand those that said "It's just another generic zombie game", I'm sorry but if there was another zombie game out there like Days Gone, point me in its direction so I can play it.Hopefully Dead Island 2 ends up being good, really enjoyed the first game despite some graphical issues and horrendously bad cutscenes, but I didn't enjoy Riptide, because I wasn't a fan of the swamp-like setting versus the Resort & City settings, didn't care for the Forest setting in the first Dead Island either, but that was near endgame, so I could deal with it. The idea is to improve upon what already worked, not downgrade it and make it worse. Why change the combat when it was already perfected in the first game? GRANTED they DID improve the combat when dealing with other Human Survivors, but the combat against Zombies was a step backwards. In the first Dying Light, most swings would connect with 2-3, maybe even 4 or 5 Zombies at a time, but in Dying Light 2, most swings will rarely hit more than one Zombie at a time. Each swing of my weapon feels like it only hits one zombie at a time, in early game, that's understandable, but mid to late game? Nah. I don't know what Techland did, but they butchered the combat against Zombies in Dying Light 2. ![]()
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